Please note this module descriptor is indicative of the structure of this course and may be subject to change.
This module covers the core concepts of computer based game production for different genres including techniques for building levels, interfaces and interactivity. In addition project life cycle, game documentation and management skills will be developed within a team context. The module would be suited to a student in any ICT field who wishes to obtain an understanding of the development requirements for computer based game design as well as gaining practical experience of working in teams to produce a game from a client brief.
Topics will include: Genres and game play, principles of game design, storyboards, interface design, developing characters, level design, asset management, tile maps, audio in games, documentation standards, project management, games for learning and development teams for games production.
A student passing this module should be able to:
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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