CT4012: Introduction to 3D Modelling

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Please note this module descriptor is indicative of the structure of this course and may be subject to change.

CT4012: Introduction to 3D Modelling

Module Title Introduction to 3D Modelling
Module Code CT4012
Module Tutor Lewis Payne
School Business School
CAT Points 30
Level of Study 4
Brief Description This module introduces the student to techniques for modelling 3D assets using industry standard software. 3D software will be introduced to enable students to construct artefacts from existing concept designs for games, products.
Indicative Syllabus The module is designed to take the student from an introductory to an intermediate level in the understanding of modelling techniques, texture mapping, scene lighting and material/Shader setups.
The module will also introduce advanced techniques of the production pipeline, including normal maps and texture baking. This knowledge will be used to generate an online portfolio of complex assets suitable for showing to prospective employers.
Learning Outcomes A student passing this module should be able to:
  1. demonstrate knowledge and understanding of 3D modelling techniques,
  2. create a 3D representation of a concept design using appropriate software,
  3. design and apply appropriate textures to models,
  4. make effective use lighting systems,
  5. demonstrate understanding of various rendering techniques,
  6. evaluate the suitability of the 3D models for chosen delivery platform through comparison with professional works.
Learning and Teaching Activities Scheduled Contact Hours: 72
Independent Learning Hours: 228
Assessment (For further details see the Module Guide) 001: 50% Coursework: Individual, portfolio: 2000 words or equivalent
002: 50% Coursework: Individual, portfolio: 2000 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

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