Please note this module descriptor is indicative of the structure of this course and may be subject to change.
Students will consider practical techniques to apply principles of audio recording, synthesis and audio production to the application of computer games. This will include the aesthetic considerations of sound design, the narrative of a game together with the technical details of games sound interactivity and programming of audio.
The following topics will be included in the module:
A student passing this module should be able to:
1. Understand the theoretical principles and practical techniques in implementing sound design in games;
2. Appreciate the relationship between game audio and game design;
3. Implement audio content to an existing computer game in a manner which satisfies technical constraints and enhances the game playing experience;
4. Develop code to implement audio at run time.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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