CT6010: Advanced Concepts in Gaming

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Please note this module descriptor is indicative of the structure of this course and may be subject to change.

CT6010: Advanced Concepts in Gaming

Module Title Advanced Concepts in Gaming
Module Code CT6010
Module Tutor Paul O'Brien
School Business School
CAT Points 15
Level of Study 6
Brief Description

The module affords students the opportunity to explore the theoretical and practical issues facing the games industry by investigating both technological and ethical concerns. 

Indicative Syllabus

The content of the module will allow students to explore advanced gaming concepts including artificial intelligence, agents, avatars, realistic rendering, narrative paradigms, games for training and the ethics of game design. The module content will evolve in line with current developments in the games industry.

Learning Outcomes

A student passing this module should be able to:

  1. synthesise significant issues relating to games production,
  2. investigate and evaluate the use of leading edge games technology,
  3. appreciate alternative viewpoints with regard to the social utilisation of games,
  4. assess issues relating to the ethical, legal and cultural aspects of games design,
  5. research, consolidate and present a critical assessment of at least one issue facing the games industry using Harvard referencing,
  6. apply skills relevant for academic progression and career development within the sector.
Learning and Teaching Activities Scheduled Contact Hours: 24
Independent Learning Hours: 126
Assessment (For further details see the Module Guide) 001: 100% Coursework: Individual, standard written: 2000 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

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