Please note this module descriptor is indicative of the structure of this course and may be subject to change.
The module affords students the opportunity to explore the theoretical and practical issues facing the games industry by investigating both technological and ethical concerns.
The content of the module will allow students to explore advanced gaming concepts including artificial intelligence, agents, avatars, realistic rendering, narrative paradigms, games for training and the ethics of game design. The module content will evolve in line with current developments in the games industry.
A student passing this module should be able to:
1. synthesise significant issues relating to games production;
2. appreciate alternative viewpoints with regard to the social utilisation of games;
3. assess issues relating to the ethical, legal and cultural aspects of games design;
4. research, consolidate and present a critical assessment of at least one issue facing the games industry using Harvard referencing.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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