Computer Games Programming (BSc) course map

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Please note this course map is indicative of the structure of this course and may be subject to change.

  • Course Leader: Paul O'Brien

Level 4

Module CATs
To complete your programme you must pass the following compulsory modules:
CT4005: Games Production 30
CT4019: Programming and Mathematics for Games 30
To complete your programme you must pass 60 credits from the following:
CT4009: Introduction to Web Development 30
CT4012: Introduction to 3D Modelling 30
CT4021: Introduction to Programming Fundamentals 30

Level 5

Module CATs
To complete your programme you must pass the following compulsory modules:
CT5036: Programming Low Level Architecture 15
CT5037: Programming High Level Architecture 15
To complete your programme you must pass a minimum of 30 credits from the following:
CT5009: Game Engine Programming 30
CT5051: Experimental Games (subject to validation) 15
CT5052: Network Programming for Games 15
Other modules that can be counted toward your programme include:
CT5004: Computing Technology Placement 120
CT5008: 3D Animations for Games 30
CT5016: Level Design 30
CT5034: Audio for Games 15
CT5035: Games Professional Awareness 15

Level 6

Module CATs
To complete your programme you must pass the following compulsory modules:
CT6007: Individual Research Project 30
CT6008: Advanced Group Project 30
To complete your programme you must pass a minimum of 15 credits from the following:
CT6024: Advanced AI Algorithms 15
CT6025: Graphics Programming with Shaders 15
CT6037: Advanced Procedural Generation Techniques 15
Other modules that can be counted toward your programme include:
CT6010: Advanced Concepts in Gaming 15
CT6018: Indie Game Development 15

What are Course Maps and Module Descriptors?

Course Maps

A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.

Module Descriptors

A module is a self contained, individual unit of study. The Module Descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.

Course Resources Archive

Course Maps and Module Descriptors from previous years can be found in the Course Resources Archive.