Computer Games Design (BSc) course map

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Please note this course map is indicative of the structure of this course and may be subject to change.

Profile photo of Paul O’Brien

Staff Profile

Paul O’Brien

“Like many I was inspired by the original Star Wars trilogy and the possibilities of evolving computer technologies. This helped drive my passion for developing games, 3D animation and visual effects. Games are inherently creative and provide an immersive entertainment experience. They require a great deal of development time as well as passion and enthusiasm to learn new techniques. Software and hardware are changing all the time and keeping up to date is challenging, but that in itself is very rewarding.”

  • Course Leader: Paul O'Brien
  • Senior Tutor: Maureen Clutterbuck

Level 4

Module CATs
To complete your programme you must pass the following compulsory modules:
CT4005: Games Production 30
CT4011: Creative Skills for Design 30
CT4012: Introduction to 3D Modelling 30
To complete your programme you must pass 30 credits from the following:
CT4008: Digital Media Design and Development 30
CT4009: Introduction to Web Development 30

Level 5

Module CATs
To complete your programme you must pass the following compulsory modules:
CT5008: 3D Animations for Games 30
CT5016: Level Design 30
Other modules that can be counted toward your programme include:
CT5004: Computing Technology Placement 120
CT5006: Mobile Application Development 30
CT5012: User Interaction Studies 30
CT5017: Multimedia Web Development 30
CT5034: Audio for Games 15
CT5035: Games Professional Awareness 15
CT5051: Experimental Games 15

Level 6

Module CATs
To complete your programme you must pass the following compulsory modules:
CT6007: Individual Research Project 30
CT6008: Advanced Group Project 30
To complete your programme you must pass a minimum of 15 credits from the following:
CT6010: Advanced Concepts in Gaming 15
CT6011: Digital 3D Effects 15
CT6018: Indie Game Development 15
CT6035: 3D Character Development (subject to validation) 15
Other modules that can be counted toward your programme include:
CT6014: Advanced Concepts in Web Production 15
CT6015: Creative Visualization and Animation 15

What are Course Maps and Module Descriptors?

Course Maps

A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.

Module Descriptors

A module is a self contained, individual unit of study. The Module Descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.

Course Resources Archive

Course Maps and Module Descriptors from previous years can be found in the Course Resources Archive.