Staff Profiles: Computer Games Design

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Zayd Abdullah Dawood

Zayd Abdullah Dawood

Academic Course Leader in Digital Media and Web Technologies

Computing and IT

I’m experienced in a range of technical and creative skills which have enabled me to develop a varied portfolio, including custom app. solutions. I graduated as the highest-graded undergraduate student from Gloucestershire in 2009 in Multimedia.

Julie Paterson

Julie Paterson

Course Leader Business Computing

Computing and IT

I manage the Business Computing field within the School of Computing and Technology. Being able to apply new skills, tools and techniques to complex business problems is a key challenge of the competitive business environment.

Jamie Stewart

Jamie Stewart

Academic Course Leader in Games Programming

Computing and IT

I have worked for AAA games companies, 2K Sports and Eutechnyx, on various titles before migrating into indie game development on mobile platforms. I am passionate about programming, education and games development.

Andre van Rooijen

Andre van Rooijen

Academic Course Leader in Computer Games Design

Computing and IT

I don’t think there are many things more exciting than working in a multi-disciplinary team of passionate game developers. Except for the sensation of being in a store and seeing a kid walk up to the till with the game you worked on for months.

Dr. Abu Alam

Dr. Abu Alam

Lecturer in Computing

Computing and IT

I have worked as a software developer, a senior software architect, freelance software engineer, and project consultant. My technical skills include several programming languages, database management systems, development tools and methods.

Rachel Brooks

Rachel Brooks

PGA in Web and Mobile Developments

Computing and IT

I am a research assistant within the creative computing team in the School of Computing. I teach on a range of modules that deliver artistic and technical knowledge, applicable to industry standards. I am also undertaking a PhD.

Will Masek

Will Masek

Lecturer in Computer Games Programming

Computing and IT

Having worked on several AAA titles at Rebellion Developments in Oxford, I am looking forward to passing on my knowledge of game programming and design to the next generation of game developers.

Paul O'Brien

Paul O'Brien

Academic Subject Leader Creative Computing

Computing and IT

Like many I was inspired by the original Star Wars trilogy and the possibilities of evolving computer technologies. This helped drive my passion for developing games, 3D animation and visual effects.

Lewis Payne

Lewis Payne

Lecturer in 3D and Computer Games Design

Computing and IT

I started my career working in game development companies such as Headstrong Games and Zoe Mode. These experiences gave me valuable industry experience and knowledge and helped me to join the world of academia.

Dr. William Sayers

Dr. William Sayers

Lecturer in Games and Security

Computing and IT

Ever since I first started playing Computer Games, I’ve been fascinated by how they work. People who create games are in the business of making worlds from equal parts logic and imagination, I’m passionate about helping others join them.