Please note this module descriptor is indicative of the structure of this course and may be subject to change.
This module investigates techniques for visualizing abstract or invisible phenomenon in real and virtual worlds. The module would be suited to a student who wished to obtain in-depth knowledge of current developments in 2D and 3D computer graphics and visualization techniques in order to explain complex ideas in a visual form.
The module investigates the variety of techniques used to visualize data and complex concepts via computer graphics. Issues covered include data graphs, volume and vector visualization, 3D and VR visualization techniques for showing time, motion and emotion. Application areas for improving visualization by the use of appropriate animation are also explored.
A student passing this module should be able to:
1. critically evaluate methods for visualisation displaying data and assess their value in the communication of ideas;
2. analyse suitable areas for the application of visualisation techniques, inclusive of VR, AR and mixed reality and develop a range of content;
3. design animations of 2D/3D products, virtual interiors, or architectural visualisation, or new conceptual ideas, deliverable on a desktop or mobile platform;
4. develop methods of using 3D graphical objects or contactless gesture interfaces to interact with media.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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