Skip to content

Daryl Jones

Lecturer In Games Programming

My specialism is gameplay programming and developing with rapid workflows. My objective is to instil game programmers with an understanding for design that they can implement into their mechanics, systems and games.

Biography

I teach gameplay programming and production modules. My work is centred on the development of products using Unity, and supporting programmers in expanding their skill-sets and capabilities as developers.

I run and supervise our Games Research Team of placement students who work with external clients to build bespoke products and installations.

Qualifications

Fellowship of Higher Education

Post Graduate Certificate in Academic Practice

Diploma in Education and Training

BSc Hons Digital Art and Technology (Game Design)

Teaching & Research

Teaching

Game Engine Scripting (CT4026)

Programming & Mathematics (CT4101)

Game Engine Programming (CT5009)

Experimental Games (CT5051)

Individual Research Project (CT6007)

Advanced Group Production (CT6008)

Graphics Programming with Shaders (CT6025)