Please note this module descriptor is indicative of the structure of this course and may be subject to change.
This module provides an introduction to the design and production of digital forms (artefacts, images, audio and video) and their use in commercial projects for creative design disciplines. Students will develop creative and technical skills using industry standard software as a foundation for their relevant subject area.?
This module will investigate the creative process for applied creative disciplines. This will include digital drawing skills, composition, visual invention, content acquisition, media manipulation and editing. Students will have the opportunity to design to a client brief. In addition, students will work within the creative culture where tutors, experts and peers will regularity review their works. Cycles of regular practice, presentation, review and improvement will form the basis of their assessment.
A student passing this module should be able to:
Use the specific language of digital visualisation to contribute to studio group critiques, seminars and discussions, as well as formal presentations.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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