Please note this module descriptor is indicative of the structure of this course and may be subject to change.
The module affords the opportunity to further the computer games work undertaken at level 4 by developing the skills required to design and implement computer games using a variety of programming development environments.
The module covers an introduction to games engines and their programming using a visual authoring system associated with object oriented languages such as C#. A variety of methods and algorithms employed to generate playable 2D and 3D games on a variety of platforms including mobile devices will be covered.
A student passing this module should be able to:
1. Demonstrate an understanding of and apply rules and algorithms for procedural generation of game content;
2. Demonstrate an understanding of the concept of communication requirements and complexities between various API, games engines and a real time application;
3. Explain the features and facilities of modern games engines and the environments that support them;
4. Program appropriate artificial intelligence algorithms for a real time simulation.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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