CT5009: Game Engine Programming

CT5009: Game Engine Programming

Please note this module descriptor is indicative of the structure of this course and may be subject to change.

Module Title Game Engine Programming
Module Code CT5009
Module Tutor Will Sayers
School School of Business and Technology
CAT Points 30
Level of Study 5
Brief Description

The module affords the opportunity to further the computer games work undertaken at level 4 by developing the skills required to design and implement computer games using a variety of programming development environments.

Indicative Syllabus

The module covers an introduction to games engines and their programming using a visual authoring system associated with object oriented languages such as C#. A variety of methods and algorithms employed to generate playable 2D and 3D games on a variety of platforms including mobile devices will be covered.

Learning Outcomes

A student passing this module should be able to:

1. Demonstrate an understanding of and apply rules and algorithms for procedural generation of game content;

2. Demonstrate an understanding of the concept of communication requirements and complexities between various API, games engines and a real time application;

3. Explain the features and facilities of modern games engines and the environments that support them;

4. Program appropriate artificial intelligence algorithms for a real time simulation.

Learning and Teaching Activities Scheduled Contact Hours: 72
Independent Learning Hours: 228
Assessment (For further details see the Module Guide) 001: 40% Assignment: Individual: 2000 words or equivalent
002: 60% Assignment: Individual: 3000 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

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