Please note this module descriptor is indicative of the structure of this course and may be subject to change.
The module involves the design and evaluation of multimedia/game interfaces designed for delivery via mobile platforms to ensure usability for defined user groups. It includes empirical evaluation and practical work in the development of novel interface solutions.
The module covers the Human Factors background to usability issues related to the design and evaluation of multimedia/game interfaces for a wide variety of applications including areas such as websites, immersive museum exhibits, serious games, training scenarios, marketing campaigns etc., designing for diversity in user populations including anthropometry and accessibility, practical prototyping and evaluation studies including both quantitative and qualitative methods and industry standard reporting techniques for these.
A student passing this module should be able to:
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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