CT5016: Level Design

CT5016: Level Design

Please note this module descriptor is indicative of the structure of this course and may be subject to change.

Module Title Level Design
Module Code CT5016
Module Tutor Lewis Payne
School School of Business and Technology
CAT Points 30
Level of Study 5
Brief Description The module affords the opportunity to further the computer games work undertaken at level 4 with techniques for embedding narrative forms within game levels using commercial integrated development environment software. Students will develop a mixture of technical skills, some of which will be particular to specific tools sets, and a strong understanding of the theories and principles of environment design and scripting for developing successful and compelling game-play experiences.
Indicative Syllabus The module covers a variety of commercial development environments for games and will include techniques for importing assets, terrain generation, game physics, single & multiplayer map elements, using premade AI, materials & shaders, particle systems, and map flow. In addition, the module will cover how to embed various interactive narrative forms within levels to improve player experiences.
Learning Outcomes A student passing this module should be able to:
  1. demonstrate an understanding of the principles behind successful design for engaging game levels that present appropriate challenges to players,
  2. use commercial integrated development environments to create a game level with elements of action, puzzle and narrative based game play,
  3. analyse games and levels for usability and gameplay, and explain how the analysis relates to theories and principles of level design,
  4. comprehend the importance of effective narrative within a practical context of a game level,
  5. use appropriate planning methodologies to research, design and implement game levels,
  6. evaluate level designs based on criteria established from suitable academic sources.
Learning and Teaching Activities Scheduled Contact Hours: 72
Independent Learning Hours: 228
Assessment (For further details see the Module Guide) 001: 50% Portfolio: 2500 words or equivalent
002: 50% Assignment: Group:: 2500 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

What are Course Maps and Module Descriptors?

Course Maps

A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.

Module Descriptors

A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.

Course Resources Archive

Course maps and module descriptors from previous years can be found in the Course Resources Archive.