CT5034: Audio for Games
Please note this module descriptor is indicative of the structure of this course and may be subject to change.
||Audio for Games
||School of Business and Technology
|Level of Study
Students will consider practical techniques to apply principles of audio recording, synthesis and audio production to the application of computer games. This will include the aesthetic considerations of sound design, the narrative of a game together with the technical details of games sound interactivity and programming of audio.
The following topics will be included in the module:
- Appropriate use of scores, sound effects and dialogue
- Strategies to reduce repetition in games audio
- Matching sounds to the state of the game
- Considerations of spatial sound and timing to create an immersive gaming experience
- Triggering sounds from within the game
- Working within the hardware resources, that are available while a game is running
- Game audio tools
A student passing this module should be able to:
1. Understand the theoretical principles and practical techniques in implementing sound design in games;
2. Appreciate the relationship between game audio and game design;
3. Implement audio content to an existing computer game in a manner which satisfies technical constraints and enhances the game playing experience;
4. Develop code to implement audio at run time.
|Learning and Teaching Activities
||Scheduled Contact Hours: 36
Independent Learning Hours: 114
|Assessment (For further details see the Module Guide)
||001: 100% Coursework: Individual, portfolio: 2500 words or equivalent
|Special Assessment Requirements
||The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.
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