CT5035: Games Professional Awareness

CT5035: Games Professional Awareness

Please note this module descriptor is indicative of the structure of this course and may be subject to change.

Module Title Games Professional Awareness
Module Code CT5035
Module Tutor John Moss
School School of Business and Technology
CAT Points 15
Level of Study 5
Brief Description

This module studies the construction of a game and the methods applied in that construction within a team context. Students will be able to demonstrate an understanding of the context for their work, i.e. the demands of working in multidisciplinary teams working to tight deadlines. They will be able to assess their own performance in such settings. Students will have experience and respond to criticism of their work in this setting.

Indicative Syllabus

Students will initially study how the industry functions and then learn some of the practical methods that are used by the industry to better achieve their goals. Core topics will include developing strategies for working collaboratively, creating tools to build games and data driven games.

Learning Outcomes

A student passing this module should be able to:

1. Develop an online portfolio and CV to demonstrate their competences and experience;

2. Appreciate the challenges of working in a team structure on commercial projects in the digital entertainment sector;

3. Undertake an approved work activity and complete it to a satisfactory standard;

4. Apply skills relevant for academic progression and career development within the sector.

Learning and Teaching Activities Scheduled Contact Hours: 36
Independent Learning Hours: 114
Assessment (For further details see the Module Guide) 001: 100% Assignment: Group:: 2500 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

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