Please note this module descriptor is indicative of the structure of this course and may be subject to change.
This module studies the construction of a game and the methods applied in that construction within a team context. Students will be able to demonstrate an understanding of the context for their work, i.e. the demands of working in multidisciplinary teams working to tight deadlines. They will be able to assess their own performance in such settings. Students will have experience and respond to criticism of their work in this setting.
Students will initially study how the industry functions and then learn some of the practical methods that are used by the industry to better achieve their goals. Core topics will include developing strategies for working collaboratively, creating tools to build games and data driven games.
A student passing this module should be able to:
1. Develop an online portfolio and CV to demonstrate their competences and experience;
2. Appreciate the challenges of working in a team structure on commercial projects in the digital entertainment sector;
3. Undertake an approved work activity and complete it to a satisfactory standard;
4. Apply skills relevant for academic progression and career development within the sector.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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