Please note this module descriptor is indicative of the structure of this course and may be subject to change.
The module affords the opportunity to further the computer graphics work undertaken at level 4 or 5 by investigating various methods of integrating 3D models with live action digital video using industry standard visual effects tools and techniques.
The module will cover related VFX and games industry issues such as computer generated images (CGI), digital video formats, compositing, animation matching, camera tracking, rotoscoping and chromakey techniques. Students will have the opportunity to develop their 3D skills and integrate them with live action elements shot on digital video working from a client brief. Additionally, they will critically analyze the effectiveness of methods utilized.
A student passing this module should be able to:
1. synthesise significant issues relating to visual effects;
2. evaluate the practical and theoretical concerns of 3D graphics for realistic rendering;
3. use appropriate project planning methodologies for managing the CGI integration process;
4. be able to develop complex 3D models or effects and composite them effectively with live video elements.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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