Please note this module descriptor is indicative of the structure of this course and may be subject to change.
The module affords the opportunity to further the 3D modelling and animation work undertaken at level 4 or 5 by investigating and applying industry standard tools and techniques to create high quality and game ready 3D characters that can be controlled by the player or the game’s AI system.
The module investigates the entire character development pipeline, including 3D modelling, UV unwrapping, digital sculpting, 3D texture painting and baking as well as exporting the rigged and animated model to a game engine and setting up a working animation tree. Effective means of transporting 3D geometry and 2D texture data between different applications used in the character development pipeline will be investigated. Students will have the opportunity to further develop their 3D skills and acquire specialised knowledge regarding the issues with integration of animated 3D assets in a real-time, interactive environment. Additionally, students will critically analyse the effectiveness of methods utilized.
A student passing this module should be able to:
1. develop complex organic 3D models and animate these so they can be used in a real-time environment;
2. evaluate the practical and theoretical concerns of 3D graphics for animated characters in a real-time environment;
3. critically assess techniques utilised for 3D character development and present the research using Harvard referencing;
4. apply skills relevant for academic progression and career development within the sector
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self-contained, individual unit of study. The module descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course maps and module descriptors from previous years can be found in the Course Resources Archive.
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