CT6035: 3D Character Development

CT6035: 3D Character Development

Please note this module descriptor is indicative of the structure of this course and may be subject to change.

Module Title 3D Character Development
Module Code CT6035
Module Tutor Andre Van Rooijen
School School of Business and Technology
CAT Points 15
Level of Study 6
Brief Description

The module affords the opportunity to further the 3D modelling and animation work undertaken at level 4 or 5 by investigating and applying industry standard tools and techniques to create high quality and game ready 3D characters that can be controlled by the player or the game’s AI system.

Indicative Syllabus

The module investigates the entire character development pipeline, including 3D modelling, UV unwrapping, digital sculpting, 3D texture painting and baking as well as exporting the rigged and animated model to a game engine and setting up a working animation tree. Effective means of transporting 3D geometry and 2D texture data between different applications used in the character development pipeline will be investigated. Students will have the opportunity to further develop their 3D skills and acquire specialised knowledge regarding the issues with integration of animated 3D assets in a real-time, interactive environment. Additionally, students will critically analyse the effectiveness of methods utilized.

Learning Outcomes

A student passing this module should be able to:

1. develop complex organic 3D models and animate these so they can be used in a real-time environment;

2. evaluate the practical and theoretical concerns of 3D graphics for animated characters in a real-time environment;

3. critically assess techniques utilised for 3D character development and present the research using Harvard referencing;

4. apply skills relevant for academic progression and career development within the sector

Learning and Teaching Activities Scheduled Contact Hours: 24
Independent Learning Hours: 126
Assessment (For further details see the Module Guide) 001: 100% Portfolio: 3000 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

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