CT6018: Indie Game Development

CT6018: Indie Game Development

Please note this module descriptor is indicative of the structure of this course and may be subject to change.

Module Title Indie Game Development
Module Code CT6018
Module Tutor Jamie Stewart
School School of Business and Technology
CAT Points 15
Level of Study 6
Brief Description This module explores the necessary steps for starting out in the games industry, as an indie developer, freelancer, small business or as a contract worker.
Indicative Syllabus The module will help students understand where they want to work in the games industry, and how they can reach their career goals. It will explore legal and contractual issues new graduates are likely to encounter, and assist them in planning to work for themselves, and learning when legal and business advice should be sought, and where to find that advice. In addition it will discuss marketing strategies adopted within the games industry. Students will explore topics such as, contracts and legal issues, self employment, starting a small business, working as an independent developer, creating a business plan, applying for jobs nationally and internationally, global markets, marketing independent games and designing marketing strategy.
Learning Outcomes

A student passing this module should be able to:


1. Understand when legal or business advise should be sought and how this impacts upon the design process;

2. Design a business plan to start up an independent company;

3. Evaluate recent games marketing strategy;

4. Design a marketing strategy for an independent game to a specified budget.

Learning and Teaching Activities Scheduled Contact Hours: 24
Independent Learning Hours: 126
Assessment (For further details see the Module Guide) 001: 100% Portfolio: 3000 words or equivalent
Special Assessment Requirements
Indicative Resources The current reading list can be found in the Module Guide, which your lecturer should make available via Moodle.

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