Computer Games Programming (BSc) course map

Please note this course map is indicative of the structure of this course and may be subject to change.

Level 3

Module CATs
To complete your programme you must pass the following compulsory modules:
CT3001: Mathematics for Technology 15
CT3002: Literacy Skills 15
CT3003: Applied Research Project 30
CT3004: Academic Study Skills 15
CT3008: Programming Concepts 15
Other modules that can be counted toward your programme include:
CT3005: Technical & Applied Computing 30
CT3006: Creative Computing 30
CT3007: Engineering Technologies 30

Level 4

Module CATs
To complete your programme you must pass the following compulsory modules:
CT4005: Games Production 30
CT4026: Game Engine Scripting 30
CT4101: Programming and Mathematics 30
CT4102: Programming Algorithms & Techniques 30

Level 5

Level 5 Notes: Please note that CT5004 is only available to students on the Full time course, with Sandwich year. This module should be registered in Year 3, after completion of Level 5 Modules.

Module CATs
To complete your programme you must pass the following compulsory modules:
CT5036: Programming Low Level Architecture 15
CT5037: Programming High Level Architecture 15
To complete your programme you must pass between 15 and 60 credits from the following:
CT5009: Game Engine Programming 30
CT5051: Experimental Games 15
CT5052: Network Programming for Games 15
Other modules that can be counted toward your programme include:
CT5016: Level Design 30
CT5034: Audio for Games 15
CT5103: Professional Awareness 15

Level 6

Module CATs
To complete your programme you must pass the following compulsory modules:
CT6007: Individual Research Project 30
CT6008: Advanced Group Project 30
To complete your programme you must pass a minimum of 15 credits from the following:
CT6024: Advanced AI Algorithms 15
CT6025: Graphics Programming with Shaders 15
Other modules that can be counted toward your programme include:
CT6010: Advanced Concepts in Gaming 15
CT6014: Advanced Concepts in Web Production 15
CT6015: Creative Visualization and Animation 15
CT6018: Indie Game Development 15
To complete your programme you must pass the following compulsory modules:
CT5004: Computing Technology Placement 120

What are Course Maps and Module Descriptors?

Course Maps

A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.

Module Descriptors

A module is a self contained, individual unit of study. The Module Descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.

Course Resources Archive

Course Maps and Module Descriptors from previous years can be found in the Course Resources Archive.