Computer Games Design (BSc) course map

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Staff Profile

Paul O’Brien

“Like many I was inspired by the original Star Wars trilogy and the possibilities of evolving computer technologies. This helped drive my passion for developing games, 3D animation and visual effects. Games are inherently creative and provide an immersive entertainment experience. They require a great deal of development time as well as passion and enthusiasm to learn new techniques. Software and hardware are changing all the time and keeping up to date is challenging, but that in itself is very rewarding.”

Please note this course map is indicative of the structure of this course and may be subject to change.

Level 3

Module CATs
To complete your programme you must pass the following compulsory modules:
CT3001: Mathematics for Technology 15
CT3002: Literacy Skills 15
CT3003: Applied Research Project 30
CT3004: Academic Study Skills 15
CT3008: Programming Concepts 15
Other modules that can be counted toward your programme include:
CT3005: Technical & Applied Computing 30
CT3006: Creative Computing 30
CT3007: Engineering Technologies 30

Level 4

Module CATs
To complete your programme you must pass the following compulsory modules:
CT4005: Games Production 30
CT4011: Creative Skills for Design 30
CT4012: Introduction to 3D Modelling 30
CT4105: Mobile Design 30

Level 5

Level 5 Notes: Please note that CT5004 is only available to students on the Full time course, with Sandwich year. This module should be registered in Year 3, after completion of Level 5 Modules.

Module CATs
To complete your programme you must pass the following compulsory modules:
CT5008: 3D Animations for Games 30
CT5016: Level Design 30
Other modules that can be counted toward your programme include:
CT5012: User Interaction Studies 30
CT5017: Multimedia Web Development 30
CT5034: Audio for Games 15
CT5051: Experimental Games 15
CT5103: Professional Awareness 15
CT5104: Virtual and Augmented Reality 15

Level 6

Module CATs
To complete your programme you must pass the following compulsory modules:
CT6007: Individual Research Project 30
CT6008: Advanced Group Project 30
To complete your programme you must pass a minimum of 15 credits from the following:
CT6010: Advanced Concepts in Gaming 15
CT6018: Indie Game Development 15
CT6122: Personal Portfolio 15
Other modules that can be counted toward your programme include:
CT6011: Digital 3D Effects 15
CT6014: Advanced Concepts in Web Production 15
CT6015: Creative Visualization and Animation 15
CT6035: 3D Character Development 15
To complete your programme you must pass the following compulsory modules:
CT5004: Computing Technology Placement 120

What are Course Maps and Module Descriptors?

Course Maps

A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.

Module Descriptors

A module is a self contained, individual unit of study. The Module Descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.

Course Resources Archive

Course Maps and Module Descriptors from previous years can be found in the Course Resources Archive.