“Like many I was inspired by the original Star Wars trilogy and the possibilities of evolving computer technologies. This helped drive my passion for developing games, 3D animation and visual effects. Games are inherently creative and provide an immersive entertainment experience. They require a great deal of development time as well as passion and enthusiasm to learn new techniques. Software and hardware are changing all the time and keeping up to date is challenging, but that in itself is very rewarding.”
Please note this course map is indicative of the structure of this course and may be subject to change.
A course map contains a list of the individual study units, called modules, that you study to complete your course. Some modules are compulsory, but you can sometimes choose modules outside your core area of study which interest you.
A module is a self contained, individual unit of study. The Module Descriptor provides various details about the module including who the module tutor is, what you will be studying, how you will be assessed and what you will have learned once you have completed the module.
Course Maps and Module Descriptors from previous years can be found in the Course Resources Archive.
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