Computer Games Design (BSc Hons)

Computer Games Design

BSc (Hons)

Your career access point

Benefit from our links to companies all over the world to launch your career in this exciting industry.

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Unique opportunities

Game-changing experiences

Students working on a game design.

Showcase your work to employers and industry insiders at our very own exhibitions, COMX and GAMEX.

A crowd at a computer games exhibition.

Visit international games events, such as Eurogamer, EGX Rezzed, Comicon and Digital Bristol.

PlayStation First.

Global industry links: We're a CompTIA Authorised Academy, PlayStation First members and are TIGA- affiliated.

Latest Generation

Access state-of-the-art tech in our brand new computing suites.

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Learn From Industry Experts

Andre Van Rooijen

Andre Van Rooijen

Academic Course Leader in Computer Games Design.

"Originally I trained as a traditional painter and sculptor but I went on to work on the design and development of computer games for clients such as Adidas, Sony and Intel. I spent more than 15 years in the industry.

As an Artist and Art Director, I have produced visual designs and coached art teams working on both original ideas and licensed products across all the major interactive platforms.

I don't think there are many things more exciting than working in a multi-disciplinary team of passionate game developers - except for the sensation of being in a store and seeing a kid walk up to the till with the game you worked on for months!"

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On Location in Bulgaria

Join Zack on a trip to Bansko, where he tests ideas for his latest project.

Course details

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Students working in a computer suite.

Course outline

Develop the real world skills needed to create computer games for console, desktop and mobile platforms. You will work on real business briefs and learn from industry-experienced lecturers who have worked for Rebellion, Codemasters and Sony (London).

Design and develop games while pursuing an area that interests you, such as 3D modelling, level design, UX or animation. You will focus on small and large-scale game development, including indie games for iOS and Android.

You will learn in our new computing suites using industry-standard software (Adobe CC, Autodesk 3DS Max, Unreal and Unity) and hardware (Sony and Nintendo dev kits, Oculus Rift, HTC VIVE, PlayStation VR, HoloLens, drones, Leap Motion, motion capture, eye tracking, game consoles, 4K TVs and robots).

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Study style

Learn through practical experience with supporting lectures and workshops. Explore graphics, animation, concept art, 3D modelling, programming, interactive design, psychology and multiplayer. Design worlds, levels, characters and plots.

Course modules

You'll study a variety of modules like '3D Animations for Games'.

Take a look at the course content for full details of all the modules you'll study on this course.

Andrew Shelton, Graduate.

"The vast number of placements was simply outstanding." Andrew Shelton, Graduate

Placement information

Placement type:

12-Month, Optional

Duration:

12 months, full-time (minimum 35 hours per week)

Location:

Placements can be carried out in the UK or overseas; popular overseas placement destinations include the USA, China and Europe. You may even wish to source your own placement in other countries.

Visa requirements:

If carrying out a placement abroad, there may be a visa requirement.

Financial arrangements:

On your placement year you will pay a reduced tuition fee and are still eligible to apply for a maintenance loan. Financial support is also available from the Student Finance Team by contacting moneyadvice@glos.ac.uk.

Placement support:

You will have access to guidance from the Placements Team throughout your placement search, and for the duration of your placement year. You can contact the Placements Team on placements@glos.ac.uk.

Industry links

As a COMPTIA Authorised Academy and a TIGA-affiliated course, this degree has strong industry links across the world. This includes Microsoft, IBM, The Chartered Institute for IT (BCS), Institution of Engineering and Technology (IET), University of Southern California, Headstrong Games, Codemasters, Rancon, Eurogamer, Comicon and Digital Bristol.

Careers

  • Games artist
  • Level designer
  • Games programmer
  • Games tester
  • Web developer
  • Software developer

Study mode

Full-Time

Length

3 Years (Full-Time)
4 Years (Placement)
4 Years (Integrated Foundation Stage)

Campus

Park, Cheltenham

Entry requirements

Tariff information for 2020 entry

112 tariff points

Not enough tariff points? This course is available with an integrated foundation stage to help you prepare.

Typical offers

BBC at A levels, DMM at BTEC or use a combination of your qualifications to achieve the required tariff total.

Mature Applicants: We welcome applications from mature students (aged 21 and over) and do not necessarily require the same academic qualifications as school leaving applicants.

International Students: Please see the full details of entry requirements in your country.

Grade 4/C in GCSE English and Mathematics (or equivalent) are normally required. If you don't meet your tariff points total we may still consider your application. Please contact our admissions team if you have a question.

Fees

See the further details of fees and potential extra costs when studying a course at the University of Gloucestershire.

UCAS Codes

UCAS codes available for this subject
BSc (Hons) - 3 years full-timeI62A
BSc (Hons) - 4 years placementI62C
BSc (Hons) - 4 years integrated foundation stageI63A

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